This happens because both are cut and separated into meshes in the same places and tuned to hide them in certain ways when interacting with each other. For example, in CAS some high boots go "under" long pants, other "above". This, again, ensures they properly interact with each other. Many CAS items are made of more that one mesh (s4studio_mesh_). CAS items are tuned differently to properly interact with each other and just changing an outfit type in Categories tab may not be enough.ģ). If you're making a top, start the package from a top, a full-body outfit from a full-body outfit, etc. If you intend on sharing your package with other people, clone Base game items only.Ģ). So, there are many things you need to keep in mind when cloning an outfit:ġ). In fact, this topic is very important and, in my opinion, never properly covered in start-to-finish tutorials.
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